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Call of Cthulhu 1920 Investigators Companion Vol 2.pdf • For the 1920s INVESTIGATOR'S COMPANION Volume II What, You Want To. 1920s Investigator's Companion PDF. When faced with the horrors of the Cthulhu Mythos, investigators need all the. The 1920s Investigator's Companion is split. Cthulhu Investigators Companion Pdf. PDF Only 2011: Cthulhu Invictus Companion: Chaosium: 23119: I. Create a free website. 1920s Investigator's Companion PDF.

For the 1920s INVESTIGATOR'S COMPANION Volume II What, You Want To Live Forever? Oh, just a little longer and a bit more pleasantly in the face of Mythos horrors. Let this book be your guide. ON BECOMING AN INVESTIGATOR contains valuable tips that can help your investigator reach middle age, and possibly even to those golden years.

THE OCCUPATIONS SECTION contains 140 different possible 1920s occupations for CALL OF CTHULHU investigators -- perfect for replacing that dearly-departed friend on-the-spot with the bar-tender or cabbie who witnessed the whole gruesome affair. 1920s SKILLS expands upon skills descriptions found in the 5th edition of CALL OF CTHULHU, including additional material involving the Roaring Twenties. APPENDIX A contains legal tips for the professional investigator. APPENDIX B describes the current state of science and forensics. An essential aid for players, investigators, and keepers.

AFRICA: Long known as the Dark Continent, Africa strikes fear in the hearts of civilized Westerners for its savage tribes, fierce animals, impenetrable jungles, vast deserts, lost civilizations, slave traders, contagious diseases — and the unknown. Africa is “dark” because it is a mystery. It is the least understood, most dangerous, poorest, and least explored of the six inhabited continents. Disease, beast, and savage pose effective barriers to exploration. A scarcity of navigable rivers means that the only way to chart the interior savanna, jungle, and desert is to walk.

Accurate maps of the Dark Continent must wait until the end of the nineteenth century. Now this mysterious place is opening to the Western world. Railways begin to connect cities.

New medicines keep explorers from dropping dead before they make their discoveries. Settlements where crops can be grown are being established in the interior.

Africa is becoming accessible, yet much remains mysterious and still very dangerous. In America and Europe the Cthulhu Mythos hides in cellars, old houses, crumbling castles, and forgotten caves. In Africa it roams wild, hunting in the wilderness and thriving in lost cities.

Cults worshipping the Mythos are more prominent here, and the extent of their powers is vast. SECRETS OF KENYA introduces a portion of this vast and varied continent — three times the size of the United States, with a ratio of four Africans to every American alive during this era. Kenya provides a setting that can be both familiar and foreign. Settled by Great Britain in the 1900’s it is an English-speaking colony where all the trappings of home can be found in the capital of Nairobi. Beyond Nairobi’s limits, much of Kenya remains unexplored and virgin territory for investigations, and hidden horrors. The first half of this book provides a civil, cultural, political, geographical, and Mythos tour of Kenya during the 1920’s and 1930’s, the remainder offers four longer adventures using this background. Vsa License Key Generator. The majority of the material in this book is factual, though locations have been elaborated on for game play.

Familiar resources such as police files, newspapers, libraries, and museums are harder to come. When they are present, diminished resources are all that investigators can expect. Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien.

◊ But, few among the white-skinned invaders know just how many secrets lurk within this ancient land. For countless generations the indigenous men and women have lived in perfect balance with the timeless forces that haunt Australia; but now, just a decade or so after the arrival of the British colonists, their ability to hold those powers in check is about to fail. And while horrors long-resident are poised to awaken, dark-hearted white men have also brought their own horrors to Australia in the form of terrifying cosmic gods and disgusting occult creatures. ◊ Convicts & Cthulhu is a sourcebook designed to allow Call of Cthulhu Keepers and players to run scenarios and campaigns set in the penal colonies of early Australia. It particularly targets the historical period from 1795 to 1810, a time in which law and order played second-fiddle to greed and corruption. This was the depraved era which led ultimately to Australia’s first (and only) military uprising: the Rum Rebellion! ◊ Contained within this book are historical notes on the era, character templates for investigators from all walks of life (indigenous, convicts, military, free settlers), weapons and equipment, and detailed gazetteers for Sydney, Parramatta and other settlements.